Tuesday, July 23, 2013



Some Commission work for a friend, "Nirathok" a giant monster character design. This was fun to draw, below you can find the characters biography (not written by me) Expect a few more giant robot/kaiju related posts from me in the future!

Nirathok
Height: 100 meters
Weight: 200,000 metric tons
Gender: Genderless (Referred to as a Male)
Combat Style: Melee
Primary Attacks: Wrecking Ball, Deep Sea Drill
Secondary Attacks: Steel and Concrete Slab ‘Arms’
Primary Weapon: Chunks of concrete and steel
Secondary Weapon: Massive steel cables
Energy Style: Absorption of Rubble

Overview: Nirathok is a golem construct held together by mysterious orbs emitting a strange energy. His outer layer is comprised of ruined chunks of concrete and steel from buildings fused together in a rough hide, protecting a core of sentient orbs. His arms and legs are composed of the massive, broken concrete pillars that support a deep sea oil rig fused with various vehicles and large-scale equipment.

Origin: While drilling into an untapped oil deposit in the Indian Ocean on a brand new state of the art deep sea oil drilling rig, the crew accidently damages a ancient, pearl-like orb buried deep below the surface. The orb glowed faintly but was otherwise unremarkable. Thinking it to be the pearl of some previously undiscovered giant clam, the orb was recovered by a diving team and sent back to land to be identified. Two days later, the water surrounding the drilling rig glowed red, and a massive explosion of energy destroyed the platform. Three days later, a concrete and steel golem, glowing with red energy emerged, from the ocean at the port where the orb had been offloaded. Seemingly furious that the Orb was no longer there, the golem leveled the port, fusing the destroyed materials to its body as it went. By the time it finished it’s destruction, the press had already nicknamed it ‘Trash Monster’ in Hindi, and was mis-named Nirathok in the west. Reports from survivors stated that several brightly glowing red orbs were seen moving around inside the golem, and occasionally flying around it. The creature has a vaguely humanoid shape that has assimilated the deep-sea drill onto one arm, and a tower crane with a wrecking ball into the other. Nirathok currently travels the land looking for the missing orb, destroying anything in its way and growing.

Energy System: It is unknown exactly what powers the orbs, or what their purpose is. The orbs pull the destroyed materials into the golem’s body, however they have an upper limit to the amount of material they can absorb, which they seem to have reached with his current form. The orbs have the ability to draw materials towards them, which is how they constructed Nirathok. The range is limited and they are stronger when working in concert, which is why they constructed a golem instead of simply attacking individually.

Ranged Combat: Even though the orbs seem to possess a great deal of energy, the maintenance of the golem seems to use up most of their power. Instead of shooting beams of energy, one of the orbs keep Nirathok together draws materials from the ground around Nirathok and launches itself at the target. This can result is a spray of debris for light damage, or giant rocks or chunks of concrete for major damage.

Grappling: Nirathok may be slow, but the wrecking ball and heavy steel wire allows him to entangle his opponents and launch them in the air. There are thousands of feet of wire and cable inside Nirathok, which Nirathok can use to draw opponents closer where it can deal real damage.

Melee Combat: Melee combat is where Nirathok excels. While slow and ponderous, the fact that he is simply a construct of rubble allows him to absorb large amounts of damage and rarely allows him to be stunned. His melee attacks are slow put hit heavily. While in close, Nirathok can effectively use his drill to deal large amounts of damage, while using the Wrecking Ball and Steel Cables to immobilize or disorient his opponents.

Weaknesses: Nirathok, being a large golem made of building and construction debris, is slow and ponderous and thus will have a hard time chasing down other monsters. In order for Nirathok to fight effectively, he has to either stun the target with his ranged debris attacks or draw them close with his grappling techniques. Even while in melee range, Nirathok has to be careful of the damage he takes. Because his moves are slower than most monsters but he can take a lot of hits without flinching, it’s easy for Nirathok to take huge amounts of damage without dealing much damage in return. Enemies with strong ranged attacks can be effective at hold him off, unless they get within range of his grapple.

Bottom Line: Nirathok is a skill intensive tank. While at long range, Nirathok must stun or grapple with enemies to close the distance. While at close range, Nirathok can absorb a lot of damage and doesn’t flinch or get stunned often, but the enemy can deliver quite a few hits in between his massively damaging attacks. To counter this, Nirathok has to use his abilities in throwing small debris and using his Wrecking Ball effectively to disorient and stun the enemy.

Friday, August 26, 2011

Hello, what's in a name?

I'm working on creating the comic website for hosting of the Pachyon comic, probably won't be done soon as I want. Been thinking about the site name "ThePachyon.com" or maybe just Pachyon.com? Which do you think is better? Leave a comment if you have website name suggestions.

Also a few new sketches:


A rare glimpse of Luther without his cap on, what a precious moment.


Before the start of Pachyon, as part of her training to become guardian Xola worked hard maintaining the precious creatures of her village the elephants. As such she often had to clean up when they left happy accidents behind...

I'm going to try to upload a sketch a day for the next 30 days or so till I get the Pachyon website going.

Be sure to follow the blog for updates!




Friday, May 13, 2011

New Art


 Some fan art of Capcom video games Megaman X, this was done as a submission for Udon's recent Megaman artbook. It wasn't chosen to be in the book but I'm still fairly satisfied with this one.


Some recent art of my original character Dobuita, she's got mad ball handling skills. Enjoy!

Wednesday, December 29, 2010

Holiday Giant Robot Update.

Happy Holidays everyone, here are just some finished mechanical design line art of "The Pachyon" the titular robot of my upcoming comic of the same name. I'll try to get on a more frequent posting schedule pretty soon. In the mean time check out the development blog for the game I've been helping work on Guts N Glory with some artist friends. It's planned to be the very first nearly all plus size girls videogame.



                                                      http://gutsnglorydevblog.blogspot.com/

Wednesday, December 1, 2010

Preview Preview Time

Here are some in process previews of actual pages from my upcoming comic Pachyon as promised. Below are the finished line art for pages 2, 5, 7, 10 and 13 of the 25 page comic. They appear without text, color or shading. 




Process for Comic cover Illustration and Character Concepts

Hello everyone, hope you all had a good Thanksgiving weekend. I come with new art updates for the week.  I'm still fine tuning the pages for the first chapter of "Pachyon" the adventure web coming that will be premiering online next year, and I wanted to share my process for coming up with the original cover art that helped me decide on a final illustration that I've used for small promotion so far.

The first step is the sketch, for the sake of time I produced the illustration totally digital starting with a quick rough line drawing using blue line art. Using limited opacity I begin to ink over the rough drawing in a separate layer once the layout and posing for the illustration is mapped out. Below is what the image looked like as I was fine tuning the line art.

After the first stage of inking I would go in and clean up the line art which I would then color, but I decided to put this piece down for a while and focus on some promotional artwork. Below is yet another composition I tried out, this time I started doing some coloring before the final line art was done, I like the sketchy quality to it, but the mechanical designs don't look quite right so I put this one aside as well.



Below is the new composition meant to imitate a 1970-1980's super hero robot cartoon or japanese animation like this one: 


From memory I composition something along those same lines with the main characters in front and the title robot the Pachyon looming behind them in the background, the Title is positioned on a separate layer in the appropriate position. After this comes the final line art.


The final line art is produced on a separate layer, white fill spaces are created beneath each foreground character to further place them over the background. This stage is probably my favorite part but it also takes me the longest time.

  
The next stage in the image below is where the color finally starts coming in, background art is colored on its own layer and the white fills on the foreground characters are turned purple to work as an under painting or base color. 



 The details in the background are further developed on the bottom layers while staying consistent with the blue tone of the piece while the characters are painted on a layer higher over the purple under painting. This is the finished painting an it was completed in about 8-12 hours using dark to light rendering technique in Adobe Photoshop CS3 with a Wacom Intuos 3 Tablet. Notice the green subtle glow created with the airbrush tool to help further separate the characters from the background.


I still haven't finished the cover illustration for the first chapter but it will be posted along with the first chapter once its completed. Below are some more concept sketches for the characters from Pachyon in order:  Aith, Cheryl Linn, Xola, Leopold Mecco, Luther, Seben and Quasi Falconi. This is probably the first picture with all of the eventual main cast together. Done with Faber Castell ink pens.


Below is another Promotional Illustration I've began working on showcasing more of the main characters from the first three chapters. It is still in the sketch phases and I will most likely color it digitally in Photoshop sometime this weekend.


Next I will be sharing a few small previews of pages from the first chapter of the comic.

Winter 2010 Drawings


Fan artwork from the comic epic Slam Dunk 2010 
Done in Adobe Photoshop CS3


 A special Halloween Pin Up Illustration of Lady Luljetta from the Guts N Glory game project. 2010
This was created in Adobe Photoshop  CS3





Characters Tempes and Tsumi digitally painted in Adobe Photoshop, they will be featured as minor characters in my webcomic Pachyon. Below are a few other sketches from the comic project as well.  All character designs seen are by me and produced with a wacom tablet pen in Photoshop or traditionally with pen and ink.